Performance β
- π Persson_LowLevelThinking.pdf
- π ββββ¬βο»Ώββββ¬βββ¬ββο»Ώββββββ¬β¬βο»Ώβ βββο»Ώββ ββ¬βββ βββο»Ώβ¬βββ¬ββββο»ΏManual-Shaderθ§θ ε δΌε - ι£δΉ¦δΊζζ‘£
- π Advanced API Performance: Descriptors | NVIDIA Technical Blog
- π GDC Vault - FP16 Shaders in Frostbite
- π Buffer Packing Β· microsoft/DirectXShaderCompiler Wiki
- π To Early-Z, or Not To Early-Z
- π Optimizing GPU occupancy and resource usage with large thread groups - AMD GPUOpen
- π Understanding Memory Coalescing on GCN - AMD GPUOpen
- π Occupancy explained - AMD GPUOpen
- π Intro to GPU Scalarization β Part 1 β Dreams of flashy pixels (on a white website)
- π Intro to GPU Scalarization β Part 2 -Scalarize all the lights β Dreams of flashy pixels (on a white website)
- π Small float formats β R11G11B10F precision | Bart Wronski
- π GCN β two ways of latency hiding and wave occupancy | Bart Wronski
- π GPUOpen-Tools/radeon_gpu_analyzer: The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
- π Benchmarking floating point precision in mobile GPUs - Part III - Mobile, Graphics, and Gaming blog - Arm Community blogs - Arm Community
- π Performance test of selected HLSL intrinsic functions - results - Community Showcases - Unity Discussions
- π RDNA Performance Guide - AMD GPUOpen