Shadow β
- π Variance Soft Shadow Mapping
- π Percentage-Closer Soft Shadows
- π Cascaded ShadowMaps
- π LearnOpenGL - CSM
- π Variance ShadowMaps.pdf
- π Playing with Real-Time Shadows_0.pdf (aka. PerβObject Shadow)
- π Shadows Decals: D3D10 techniques from Frostbite - Frostbite
- π Common Techniques to Improve Shadow Depth Maps - Win32 apps | Microsoft Learn
- π Shiny Pixels and Beyond: Real-Time Raytracing at SEED
- π McGuireI3D11Shadows.pdf