SSAO
- 🔗 FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) 1.4 - FidelityFX SDK - AMD GPUOpen
- 🔗 GameTechDev/ASSAO: Adaptive Screen Space Ambient Occlusion
- 📖 GameTechDev/XeGTAO: An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
- 🔗 Practical Real-Time Strategies for Accurate Indirect Occlusion
- 📖 Chapter 12. High-Quality Ambient Occlusion | NVIDIA Developer
- 📖 Advanced Ambient Occlusion Methods for Modern Games(NVIDIA VXAO)
- 🔗VXAO: Voxel Ambient Occlusion | NVIDIA Developer
- 📖 Multi-Resolution Screen-Space Ambient Occlusion