WorkGraphs
- 📖 Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12 | NVIDIA Technical Blog
- 📖 Work Graphs in Direct3D 12: A Case Study of Deferred Shading | NVIDIA Technical Blog
- 🔗 GPUOpen-LibrariesAndSDKs/WorkGraphPlayground: A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. In runs on Windows 10 and Windows 11 systems.